Internet of Things: kućni ljubimci i domaće životinje
OŠ TuranjIzrada projekta
Mobilna aplikacija
Shema projekta
Arduino program
#define BLYNK_PRINT /* /************************************************************* Download latest Blynk library here: https://github.com/blynkkk/blynk-library/releases/latest Blynk is a platform with iOS and Android apps to control Arduino, Raspberry Pi and the likes over the Internet. You can easily build graphic interfaces for all your projects by simply dragging and dropping widgets. Downloads, docs, tutorials: http://www.blynk.cc Sketch generator: http://examples.blynk.cc Blynk community: http://community.blynk.cc Follow us: http://www.fb.com/blynkapp Tweets by blynk_app Blynk library is licensed under MIT license This example code is in public domain. ************************************************************* You’ll need: - Blynk App (download from AppStore or Google Play) - Arduino MKR1000 board - Decide how to connect to Blynk (USB, Ethernet, Wi-Fi, Bluetooth, ...) There is a bunch of great example sketches included to show you how to get started. Think of them as LEGO bricks and combine them as you wish. For example, take the Ethernet Shield sketch and combine it with the Servo example, or choose a USB sketch and add a code from SendData example. *************************************************************/ /* Comment this out to disable prints and save space */ #define BLYNK_PRINT SerialUSB #include #include #include // You should get Auth Token in the Blynk App. // Go to the Project Settings (nut icon). char auth[] = "ae4e4e8fb1c242c5b325e6e86e6d1f6b"; // Your WiFi credentials. // Set password to "" for open networks. char ssid[] = "Luka"; char pass[] = "kljuczasimica"; void setup() { // Debug console SerialUSB.begin(9600); Blynk.begin(auth, ssid, pass); // You can also specify server: //Blynk.begin(auth, ssid, pass, "blynk-cloud.com", 8442); //Blynk.begin(auth, ssid, pass, IPAddress(192,168,1,100), 8442); } void loop() { Blynk.run(); // You can inject your own code or combine it with other sketches. // Check other examples on how to communicate with Blynk. Remember // to avoid delay() function! int Led = 6; int SenzorZvuk = 7; int StanjeLed = LOW; pinMode(Led, OUTPUT); //postavi izvod LedCrvena (6) kao izlazni pinMode(SenzorZvuk, INPUT); //postavi izvod SenzorZvuk (7) kao ulazni if (digitalRead(SenzorZvuk)==HIGH){ //ukoliko je detektiran zvuk if(StanjeLed==LOW){ //ukoliko je StanjeLed nisko StanjeLed=HIGH; //postavi StanjeLed u log. st. visoko } else { //inače StanjeLed=LOW; //postavi StanjeLed u log. st. nisko } delay(100); //jednostavni debounce, 100ms } digitalWrite(Led, StanjeLed); //postavi izvod Led u stanje StanjeLed Blynk.email("turkalj.valentina@gmail.com" ,"pilici", "pilici su se izlegli") ; }
Arduino program ovoga projekta možete preuzeti ovdje.
Autori
Projekt su izradili Matija Frketić i Leo Vuković uz mentorstvo Valentine Turkalj iz OŠ Turanj.
Projekt je prijavljen na temu: Internet of Things: Kućni ljubimci i domaće životinje.