Kućica za psa

Osnovna škola Eugena Kvaternika Rakovica

Ideja ovog projekt je kućica za pse. Kada pas uđe u kućicu pali se zeleno svjetlo, no kada iziđe iz kućice pali se crveno svjetlo. Tako vlasnik u svakom trenutku zna gdje se nalazi njegov kućni ljubimac.

Izrada projekta

Fotografija prikazuje uključeno crveno svjetlo, što znači da pas nije u svojoj kućici, odnosno kućni ljubimac je van svoje kućice.

Fotografija prikazuje uključeno zeleno svjetlo, što znači da je pas u svojoj kućici, odnosno kućni ljubimac je unutar svoje kućice.

Mobilna aplikacija

Izgled i raspored widgeta u aplikaciji.

Svojstva gumba za zeleno svjetlo.

Svojstva gumba za crveno svjetlo.

Shema projekta

Svaka lampica je spojena s jednom žicom u liniji, koje su spojene na Arduino MKR 1000.

Arduino program

#define BLYNK_PRINT /*

/*************************************************************
  Download latest Blynk library here:
    https://github.com/blynkkk/blynk-library/releases/latest

  Blynk is a platform with iOS and Android apps to control
  Arduino, Raspberry Pi and the likes over the Internet.
  You can easily build graphic interfaces for all your
  projects by simply dragging and dropping widgets.

    Downloads, docs, tutorials: http://www.blynk.cc
    Sketch generator:           http://examples.blynk.cc
    Blynk community:            http://community.blynk.cc
    Follow us:                  http://www.fb.com/blynkapp
                                

  Blynk library is licensed under MIT license
  This example code is in public domain.

 *************************************************************

  You’ll need:
   - Blynk App (download from AppStore or Google Play)
   - Arduino MKR1000 board
   - Decide how to connect to Blynk
     (USB, Ethernet, Wi-Fi, Bluetooth, ...)

  There is a bunch of great example sketches included to show you how to get
  started. Think of them as LEGO bricks  and combine them as you wish.
  For example, take the Ethernet Shield sketch and combine it with the
  Servo example, or choose a USB sketch and add a code from SendData
  example.
 *************************************************************/

/* Comment this out to disable prints and save space */
#define BLYNK_PRINT SerialUSB


#include 
#include 
#include 

// You should get Auth Token in the Blynk App.
// Go to the Project Settings (nut icon).
char auth[] = "1e81f2bee9b242e9808e5e5cfdbc6b01";

// Your WiFi credentials.
// Set password to "" for open networks.
char ssid[] = "Ogulin Wireless VB";
char pass[] = "523024523024";

void setup()
{
  // Debug console
  SerialUSB.begin(9600);

  Blynk.begin(auth, ssid, pass);
  // You can also specify server:
  //Blynk.begin(auth, ssid, pass, "blynk-cloud.com", 8442);
  //Blynk.begin(auth, ssid, pass, IPAddress(192,168,1,100), 8442);
}

void loop()
{
  Blynk.run();
  // You can inject your own code or combine it with other sketches.
  // Check other examples on how to communicate with Blynk. Remember
  // to avoid delay() function!
}


Arduino program ovoga projekta možete preuzeti ovdje.

Autori

Projekt su izradili Marija Malkoč, Marija Gašljević, Doroteja Prebeg i Nikolina Špehar uz mentorstvo Valentine Blašković iz OŠ Eugena Kvaternika Rakovica.

Projekt je prijavljen na temu: Internet of Things: Kućni ljubimci i domaće životinje.

Drugi projekti