Pametna rasvjeta
OŠ Josipa Lovretića, OtokIdeja je bila uz pomoć mobitela uključivati odnosno isključivati rasvjetu. S obzirom da mobitel nisam uspjela povezati, stavila sam obični gumb, no prilikom uploada programa na Arudino kako sam se približavala ledici tako je brže blinkala, što sam se udaljavala sporije i prestajala bi blinkati te bi se totalno ugasila.
Video snimka
Izrada projekta
Shema projekta
Arduino program
/* Button Turns on and off a light emitting diode(LED) connected to digital pin 13, when pressing a pushbutton attached to pin 2. The circuit: - LED attached from pin 13 to ground - pushbutton attached to pin 2 from +5V - 10K resistor attached to pin 2 from ground - Note: on most Arduinos there is already an LED on the board attached to pin 13. created 2005 by DojoDave <http://www.0j0.org> modified 30 Aug 2011 by Tom Igoe This example code is in the public domain. http://www.arduino.cc/en/Tutorial/Button */ // constants won't change. They're used here to set pin numbers: const int buttonPin = 8; // broj gumb const int ledPin = 7; // broj ledice // variables will change: int buttonState = 0; // variable for reading the pushbutton status void setup() { // initialize the LED pin as an output: pinMode(ledPin, OUTPUT); // initialize the pushbutton pin as an input: pinMode(buttonPin, INPUT); } void loop() { // read the state of the pushbutton value: buttonState = digitalRead(buttonPin); // check if the pushbutton is pressed. If it is, the buttonState is HIGH: if (buttonState == HIGH) { // turn LED on: digitalWrite(ledPin, HIGH); } else { // turn LED off: digitalWrite(ledPin, LOW); } }
Arduino program ovoga projekta možete preuzeti ovdje.
Autori
Projekt su izradili Matej Ivičić-Tadić i Mateo Marković uz mentorstvo Ane Štajmaher iz OŠ Josipa Lovretića, Otok.
Projekt je prijavljen na temu: Internet of Things: Pametna rasvjeta.